// NAME
scenario_name = Test Scenario

// DESCRIPTION
scenario_descr = (No description available)

// BRIEFINGS

// OBJECTIVES
objective2_2_0 = Capture me first!
objective2_2_0_award = You will get artillery support from me.
objective2_2_1 = I am the silver objective!
objective2_2_1_award = Take me and I will fill you a wish.
objective2_2_2 = Test
objective2_2_2_award = #

// UNIT NAMES

// HEX NAMES

// EVENT MESSAGES
event_trigger_0_3_title = Here some title.
event_trigger_0_3_text = Here you go with that artillery.

// OUTCOME EVENTS
